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VALORANT's 128-Tick Servers
How Riot Games cut server cost and frame time to run 128-tick game servers at scale.
By Riot Games Technology · Riot Games · Added 2026-10-12
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Riot Games explains a real system. It assumes you are comfortable with distributed systems.
Ideas you will meet
- Distributed Systems
- Consensus, time, failure and the fundamentals of scale-out.
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A path through videos, articles, other case studies and code on the same ideas as VALORANT's 128-Tick Servers.
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