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VALORANT's 128-Tick Servers

How Riot Games cut server cost and frame time to run 128-tick game servers at scale.

By Riot Games Technology · Riot Games · Added 2026-10-12

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Riot Games explains a real system. It assumes you are comfortable with distributed systems.

Ideas you will meet

Distributed Systems
Consensus, time, failure and the fundamentals of scale-out.

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A path through videos, articles, other case studies and code on the same ideas as VALORANT's 128-Tick Servers.

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  3. ReadEngineers explain it in their own words.

  4. See it in another companyThe same ideas, a different system.

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