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Container (8 parts) at Riot Games
Containers have taken over the world, and I, for one, welcome our new containerized overlords. They do, however, present interesting challenges for me and my fellow Rioters on the Pipeline Engineering team. My name is Maxfi…
By Riot Games engineers · Riot Games · Added 2026-10-12
All content belongs to Riot Games engineers / Riot Games. We only link to it and give credit. Report a problem
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About 37 min left. Your work is saved as you go.
What you are about to study
Riot Games explains a real system. You should know the basics: caching, queues and replication.
Ideas you will meet
- Microservices
- Decompose systems into independently deployable services.
- Docker
- Package and ship applications as containers.
What we already know about this
Our own lessons on these ideas. Read them here before you start, so it makes sense.
Real-World Systems · 11 minHow microservices work togetherSynchronous calls, events, sagas and discovery: how separate services cooperate without becoming one tangled system.Read here
What a microservice architecture is
Instead of one large application, the system is split into small services, each responsible for one business capability (orders, payments, inventory, users). Services are deployed and scaled independently, often by different teams, and talk over the network.
The benefits are independent deployment, team autonomy and targeted scaling. The cost is that everything that used to be a function call is now a network call that can be slow or fail, and data is spread across services.
Ways services talk
Style How Good for Cost Synchronous request and response (REST, gRPC) Caller waits for the answer Queries and steps the user waits for Coupling in time; failures propagate Asynchronous messages and events (queues, streams) Caller publishes and moves on Reactions, workflows, decoupling Eventual consistency; harder to trace 100%Figure SDA-RWS-13-1 · Services: sync calls, events and owned data · © forcsguy.com
100%Figure SDA-RWS-13-2 · Two ways to run a multi-step process · © forcsguy.com
Before: a chain of synchronous calls
100%After: events between services
100%What changed
- A slow service no longer blocks the order
- New services can listen without changing the sender
- The result is eventually consistent, so design for that
Data ownership
Each service owns its own data and exposes it only through its API or events. No other service reads its tables. This keeps boundaries real, but it means you cannot join across services in SQL: you call APIs or keep read models built from events.
Keeping things consistent: sagas
A business action often spans services (take payment, reserve stock, create shipment). A single database transaction cannot cover them. A saga is a sequence of local transactions, each with a compensating action:
- Create the order (pending).
- Reserve stock. Compensation: release stock.
- Charge the payment. Compensation: refund.
- Confirm the order. If any step fails, run the compensations for earlier steps in reverse.
Two ways to run a saga:
- Choreography: services react to each other's events. Simple and decoupled, but the overall flow is spread out and hard to see.
- Orchestration: a coordinator (an orchestrator service or workflow engine) tells each service what to do next and handles failures. The flow is explicit and easier to reason about.
The outbox pattern
A service must update its database and publish an event, and one may succeed without the other. Write the event to an outbox table in the same transaction, and let a separate process publish it. Consumers must be idempotent, because delivery is at least once.
Finding and reaching services
- Service discovery (via the platform, DNS or a registry) tells callers where healthy instances are, since addresses change constantly.
- An API gateway is the front door for external clients: routing, authentication, rate limiting. A backend for frontend shapes responses for a specific client.
- A service mesh adds a sidecar proxy next to each service to provide mutual TLS, retries, timeouts and metrics without changing application code.
Resilience between services
Reuse the reliability tools: timeouts, retries with backoff and jitter, circuit breakers and bulkheads. Prefer asynchronous communication where a user does not need an immediate answer.
Operating many services
- Distributed tracing with a correlation id shows a request's path across services.
- Contract testing and careful API versioning let teams change without breaking each other.
- Beware the distributed monolith: services so entangled they must be deployed together, which gives you all the costs and none of the benefits. Split along business boundaries, not technical layers.
- Start with a well-structured monolith if the team is small. Split when a real need appears.
More on this site
Related reading
- Pattern: Transactional outboxChris Richardson · microservices.ioDocumentation
- Pattern: SagaChris Richardson · microservices.ioDocumentation
- Awesome MicroservicesMehdi Fornos · mfornosGitHub
- Microservices PatternsChris Richardson · ManningBooks
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- Tech Dummies: System Design Case StudiesNarendra L · Tech DummiesYouTube
- Payment Transaction Management in Microservices at MercariMercari engineers · MercariCase Studies
- Circuit BreakerMartin FowlerBlogs
- Avoiding insurmountable queue backlogsAmazon Builders' Library · Amazon Web ServicesBlogs
- Microservice Architecture at MediumMedium engineers · MediumCase Studies
- Back-end at FlickrFlickr engineers · FlickrCase Studies
Messaging and Microservice Patterns · 13 minOperating microservices: config, secrets, feature flags, tracing and loggingThe operational toolkit around a service: configuration and secrets done safely, feature flags for controlled releases, and traces and logs that follow a request across services.Read here
Configuration
Separate configuration from code. Anything that changes between environments (database address, feature limits, endpoints) should come from environment variables, config files or a config service, not be baked into the build ("build once, run anywhere").
- Keep defaults in code and overrides in the environment.
- Validate configuration at start-up and fail fast with a clear message.
- For values that must change at runtime, use a config service or watch a mounted file, and treat changes like deployments (versioned, reviewed, auditable).
- Keep config in version control (as code or templates) so changes are reviewed and reversible.
Secrets
Secrets (passwords, API keys, private keys, tokens) need stricter handling.
- Never commit them, put them in images, or print them in logs.
- Store them in a secrets manager (a cloud service, HashiCorp Vault, or an encrypted platform secret store) with access control, audit logs and encryption at rest.
- Inject at runtime (environment, mounted file or an agent), and use short-lived credentials where possible (cloud roles, dynamic database credentials).
- Rotate regularly and after any suspected leak; design services to reload secrets without downtime.
- Least privilege: each service gets only its own secrets.
Feature flags
A feature flag is a runtime switch controlling whether code runs, separate from deployment.
100%Figure SDA-MSV-05-1 · Deploy is not release · © forcsguy.com
Uses: gradual rollout, kill switches for risky features, A/B tests, per-customer entitlements, and decoupling release from deploy (see the deployment strategies lesson). Cautions: flags multiply test combinations, can be left in place forever, and a flag service outage must fail to a safe default.
Distributed tracing
A request through a microservice system touches many services. A trace records the whole journey as a tree of spans (one per operation), joined by a trace id passed in request headers.
100%Figure SDA-MSV-05-2 · One request traced across services · © forcsguy.com
- OpenTelemetry is the vendor-neutral standard for instrumentation (traces, metrics, logs) and the W3C Trace Context header standardises propagation.
- Propagate the id through every hop, including message queues (put it in message headers).
- Add useful attributes (user type, order size) but never secrets or personal data.
- Sampling: keep all errors and slow traces, a small share of the rest.
Centralised logging
Logs written on many short-lived instances are useless unless shipped to one searchable place.
- Write structured logs (JSON with fields: time, level, service, trace id, message, key attributes) to standard output; let the platform collect them.
- Ship to a central system (the ELK/OpenSearch stack, Loki, Splunk, cloud logging).
- Always include the trace id so logs and traces connect.
- Set levels sensibly; avoid logging personal data and secrets; set retention by value and legal need.
- Alert on log-derived signals sparingly; prefer metrics for alerting.
Health checks
Expose liveness (the process is alive; restart if not), readiness (ready to take traffic; remove from rotation if not) and optionally startup endpoints. Readiness should check what the service truly needs without cascading (a failing optional dependency should degrade, not mark the service unready for everyone).
A minimum for every service
A health endpoint, structured logs with trace ids, the standard metrics (request rate, errors, latency, saturation), propagated trace headers, config and secrets from the environment, and a runbook. The next lesson turns these signals into targets and alerts.
Real-world reading
Related reading
- Feature Toggles (aka Feature Flags)Pete Hodgson · Martin FowlerBlogs
- DevOps Roadmaproadmap.sh community · roadmap.shCourses
- Ensuring rollback safety during deploymentsAmazon Builders' Library · Amazon Web ServicesBlogs
- Dapper: a Large-Scale Distributed Systems Tracing Infrastructure (paper)Sigelman et al. · GooglePapers
Show 6 moreShow fewer
- Blue Green DeploymentMartin FowlerBlogs
- The Twelve-Factor AppAdam Wiggins · 12factor.netDocumentation
- XCMetrics: All-in-One Tool for Tracking Xcode Build Metrics at SpotifySpotify engineers · SpotifyCase Studies
- Going faster with continuous deliveryAmazon Builders' Library · Amazon Web ServicesBlogs
- Unicorn: Remediation System at eBayeBay engineers · eBayCase Studies
- Distributed Tracking, Tracing, and MeasuringOreilly engineers · OreillyCase Studies
Real-World Systems · 9 minUploading large files reliablyChunked, resumable, direct-to-storage uploads: how to move gigabytes over unreliable networks without tying up your servers.Read here
Why large uploads are hard
A 5 GB file on a normal request has many ways to fail:
- A single long connection dies on a flaky network, losing everything.
- Timeouts in load balancers and proxies cut off long requests.
- Your application servers are tied up carrying bytes, and memory or disk fills.
- A failure at 99% means starting again.
- Users want a progress bar and the ability to pause and resume.
The design in one picture
100%Figure SDA-RWS-17-1 · Chunked, resumable upload flow · © forcsguy.com
Before: upload through your server
100%After: upload straight to storage
100%What changed
- Your servers no longer carry large files
- A failed chunk is retried, not the whole file
- Pre-signed URLs keep storage private
Step by step
- Initiate. The client tells the API the file name, size and type. The API checks permissions and limits, and creates an upload session with a unique id.
- Direct to storage. The API returns pre-signed URLs: short-lived, scoped links that let the client upload straight to object storage. Your servers never carry the file.
- Chunk. The client splits the file into parts (for example 5 to 100 MB; object stores typically accept thousands of parts per object) and uploads them, in parallel.
- Verify. Each part carries a checksum (MD5, CRC32C or SHA-256). The storage service or your server checks it, and a bad part is simply re-sent.
- Resume. The session remembers which parts are done. After a drop the client asks which parts exist and sends only the missing ones. Open protocols such as tus standardise resumable uploads.
- Complete. The client sends the list of parts; storage assembles the object.
- Post-process asynchronously. An event triggers virus scanning, type verification, thumbnails or transcoding, and metadata updates. The user sees "processing" until it finishes.
Checking each part
When a part arrives, the store replies with a checksum tag. The client keeps the list of part numbers and tags, and sends it with the final "complete" request, so the store can verify and assemble exactly the parts you meant, in order. A failed part is re-sent alone; assembly of a very large object can take a few minutes, so treat "complete" as asynchronous from the user's point of view.
Smart extras
- Deduplication: hash the file (or chunks) on the client first. If the content already exists in storage, skip the upload entirely and just add a reference (as in cloud file storage services).
- Parallelism and adaptive chunk size: larger parts on fast networks, smaller on poor ones.
- Compression for compressible data before upload.
- Upload acceleration: send to the nearest edge location, which forwards over the provider's backbone.
- Progress and cancellation: the client tracks bytes per part; cancelling aborts the session.
Safety and cost
- Limit size, type and number of concurrent uploads per user, and expire pre-signed URLs quickly.
- Validate on the server, not only in the client: check file type by content, scan for malware, and store uploads in a quarantine area until cleared.
- Use lifecycle rules to delete incomplete multipart uploads after a few days, since unfinished parts cost money until removed.
- Encrypt in transit and at rest; do not let user-provided names choose storage paths.
- Rate limit session creation to prevent abuse.
Failure handling checklist
Failure Handling Connection drops mid-part Retry that part with backoff Client closes the app Session persists; resume later by listing stored parts Corrupted part Checksum mismatch, re-upload that part Duplicate completion request Idempotent: completing twice returns the same result Abandoned upload Lifecycle rule cleans up the leftovers Processing fails Retry from the event queue, mark the file as failed, tell the user Real-world reading
Related reading
- Determinism (4 parts) in League of Legends ServerRiotgames engineers · RiotgamesCase Studies
- Implementing health checksAmazon Builders' Library · Amazon Web ServicesBlogs
- The Network is ReliableKyle Kingsbury · aphyr.comBlogs
- Bulkheads: Partition and Tolerate Failure in One PartSkife engineers · SkifeCase Studies
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- Natural Language Processing and Content Analysis (2 parts) at Condé NastCondé Nast engineers · Condé NastCase Studies
- Autoscaling Bigtable Clusters based on CPU Load at SpotifySpotify engineers · SpotifyCase Studies
- Ambry: Distributed Immutable Object Store at LinkedInLinkedIn engineers · LinkedInCase Studies
- Big Data Processing (2 parts) at SpotifySpotify engineers · SpotifyCase Studies
- Container (8 parts) at Riot GamesRiot Games engineers · Riot GamesCase Studies
- Architecture of Chat Service (3 parts) at Riot GamesRiot Games engineers · Riot GamesCase Studies
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