Library / Case Studies
Determinism (4 parts) in League of Legends Server
The price of determinism is eternal vigilance. I’m Rick Hoskinson, an engineer on the League of Legends Core Gameplay Initiative, and this is the final article in the “Determinism” series. Previously in this series…
By Riotgames engineers · Riotgames · Added 2026-10-12
All content belongs to Riotgames engineers / Riotgames. We only link to it and give credit. Report a problem
Learn this case study
About 37 min left. Your work is saved as you go.
What you are about to study
Riotgames explains a real system. You should know the basics: caching, queues and replication.
Ideas you will meet
- Resilience
- Timeouts, retries, circuit breakers, bulkheads and load shedding.
What we already know about this
Our own lessons on these ideas. Read them here before you start, so it makes sense.
Advanced Distributed Systems · 13 minResilience: timeouts, retries, bulkheads, backpressure and circuit breakersHow to stop one slow or failing dependency from taking everything down: the patterns, how they fit together and where each one goes wrong.Read here
The core problem
In a system of many services, slowness is more dangerous than failure. A dependency that fails fast is easy to handle. One that responds in 30 seconds makes callers hold threads, connections and memory until they too stop responding: a cascading failure. Resilience patterns limit how far a problem can spread.
The toolbox
100%Figure SDA-ADS-06-1 · Resilience layers around a call · © forcsguy.com
Timeouts
Every network call needs a timeout, including connect, read and overall. Pick from measured latency (for example slightly above the 99th percentile), not a guess, and make the caller's budget smaller than its own caller's so work is abandoned in an orderly way. Propagate deadlines across calls.
Retries
Retry only transient failures and only idempotent operations (or use idempotency keys). Use exponential backoff with jitter (random spread) so clients do not retry in lockstep, cap the attempts, and apply a retry budget (for example no more than 10 percent extra traffic). Retry at one layer, not at every layer, or attempts multiply.
Circuit breaker
A breaker watches failures or slow calls. Closed: normal. After too many failures it opens: calls fail immediately (or use the fallback) so the dependency can recover and callers stop wasting resources. After a cool-down it goes half-open: a few trial calls decide whether to close again.
100%Figure SDA-ADS-06-2 · Circuit breaker states · © forcsguy.com
Bulkheads
Partition resources so one dependency cannot consume them all: separate thread pools or connection pools per dependency, separate queues per tenant or per priority, or separate instances for critical paths. A slow recommendation service then cannot starve checkout.
Backpressure and load shedding
If producers outpace consumers, work piles up. Without limits the buffer grows until memory is exhausted or latency becomes huge. Options:
- Bounded queues that reject or block when full.
- Signalling upstream to slow down (credit-based flow in streaming systems, TCP windows, reactive streams).
- Load shedding: deliberately drop low-priority work early (return 429 or 503 quickly) to protect the rest.
- Rate limiting at the edge (see the rate-limiter lesson).
Failing fast and visibly under overload is better than accepting everything and failing slowly.
Fallbacks and graceful degradation
Return something useful when a dependency fails: cached data, a default, a simpler algorithm, or hide a non-essential section. Decide which features are essential before an incident, and test the degraded mode.
How they interact
- A timeout is the minimum; without it nothing else works.
- Retries inside a breaker inside a bulkhead is the usual nesting.
- Everything needs metrics: breaker state, rejected calls, queue depth, timeout counts. Alert on them.
- Test it: inject latency and failures (chaos experiments) to confirm the patterns work before production does it for you.
Common mistakes
Retries with no backoff; timeouts longer than the caller's; unbounded queues; a shared thread pool for everything; breakers that never close; fallbacks that call the same failing service; and testing only the happy path.
Real-world reading
Related reading
- Timeouts, retries, and backoff with jitterAmazon Builders' Library · Amazon Web ServicesBlogs
- Using load shedding to avoid overloadAmazon Builders' Library · Amazon Web ServicesBlogs
- Circuit BreakerMartin FowlerBlogs
- Circuit Breaker patternMicrosoft · Microsoft AzureDocumentation
Show 6 moreShow fewer
- Google SRE Book: Addressing Cascading FailuresGoogle SRE team · GoogleBlogs
- Chaos Monkey (source)Netflix · GitHubGitHub
- Bulkheads: Partition and Tolerate Failure in One PartSkife engineers · SkifeCase Studies
- Protector: Circuit Breaker for Time Series Databases at TrivagoTrivago engineers · TrivagoCase Studies
- Autoscaling Jenkins at TrivagoTrivago engineers · TrivagoCase Studies
- Troubleshooting a Connection Timeout Issue with tcp_tw_recycle Enabled at eBayeBay engineers · eBayCase Studies
Real-World Systems · 12 minDesign collaborative editing (Google Docs)Several people edit one document at once and always end up seeing the same text: operational transformation, CRDTs, and the server that keeps order.Read here
The problem
A shared document where several people type at once. Requirements:
- Everyone sees changes within a fraction of a second.
- All copies converge to the same text, whatever order edits arrive in.
- Typing feels instant, even on a slow network.
- History, undo, comments, cursors and permissions work.
- A document can be edited offline and merged later.
Why it is hard
Two people start with
AB. Alice insertsXat position 0. Bob, at the same moment, deletesBat position 1. If each applies the other's operation as received, Alice ends withXA(correct), while Bob who already deletedBand then insertsXat 0 getsXAtoo in this case, but with other edits the positions drift and copies diverge. The problem: a position means "where in the text as I saw it", and other people's edits change what that is.Two families of solutions
Operational transformation (OT)
A server puts all operations in one order. When your operation arrives and others were applied in between, the server transforms it (adjusts its position) so it still means what you intended. Used by classic Google Docs. Needs a central authority per document.
CRDTs (conflict-free replicated data types)
Give every character a unique identifier and a position between its neighbours' identifiers (not a numeric index). Operations then commute: applying them in any order yields the same result. No central referee is needed, which suits peer-to-peer and offline use. The cost is metadata per character and more complex data structures. Libraries such as Yjs and Automerge implement this.
OT CRDT Central server required to order operations optional Offline editing harder natural Metadata little more (ids, tombstones) Maturity in products very mature fast-growing A simpler third option: differential synchronisation
Instead of transforming individual operations, each side keeps a shadow copy of the last agreed text, computes the diff between its current text and the shadow, sends that diff, and the other side patches its own text with it. It is easy to build and tolerant of lost messages, but merges are fuzzier than OT or CRDTs, so it suits notes and forms better than a heavy, many-author document.
Architecture
100%Figure SDA-RWS-01-1 · Collaborative editing architecture · © forcsguy.com
- The editor applies your keystroke locally at once and sends the operation over a WebSocket.
- All editors of one document connect (through a gateway) to one collaboration server for that document, found by consistent hashing on the document id. One owner makes ordering simple.
- The server orders and transforms the operation, assigns a revision number, appends it to a durable operation log, and broadcasts it to the other editors.
- Editors that were behind apply the missed operations, using the revision numbers.
- Periodic snapshots of the document mean you do not replay the whole log to open it.
Presence and cursors
Cursor positions and "who is here" change constantly and need not be stored. Send them as ephemeral messages through the same server or a pub/sub channel, and expire them if heartbeats stop.
Storage and scale
- Operation log plus snapshots: the log gives history and undo; snapshots keep loading fast. Compact old logs.
- Documents are independent, so partition by document id and scale out. The hot spot is one very popular document; limit the number of simultaneous editors or fall back to read-only viewers.
- Permissions are checked on connect and on every operation.
Failure handling
- If the collaboration server dies, another loads the latest snapshot plus the log and clients reconnect and resend unacknowledged operations (they are tagged, so duplicates are ignored).
- Clients keep a queue of unsent operations so a dropped connection loses nothing.
- Autosave means there is no "save" button, because the log is the save.
More on this site
Related reading
- Cannes: ML saves $1.7M a year on document previews at DropboxDropbox engineers · DropboxCase Studies
- The Log-Structured Merge-Tree (paper)O'Neil et al. · UMass BostonPapers
- Espresso: Distributed Document Store at LinkedInLinkedIn engineers · LinkedInCase Studies
- Vortex: Monitoring Server Applications at DropboxDropbox engineers · DropboxCase Studies
Show 6 moreShow fewer
- LISA '10 - Operations at Twitter: Scaling Beyond 100 Million UsersYouTubeYouTube
- Determinism (4 parts) in League of Legends ServerRiotgames engineers · RiotgamesCase Studies
- Automating Datacenter Operations at DropboxDropbox engineers · DropboxCase Studies
- Netflix Guide to Microservices - Josh Evans, Director of Operations Engineering at NetflixNetflixYouTube
- Cinchcast Architecture - Producing 1,500 Hours of Audio Every Day - High Scalability -High Scalability engineers · High ScalabilityCase Studies
- GitLab BlogGitLab engineers · GitLabBlogs
Real-World Systems · 9 minUploading large files reliablyChunked, resumable, direct-to-storage uploads: how to move gigabytes over unreliable networks without tying up your servers.Read here
Why large uploads are hard
A 5 GB file on a normal request has many ways to fail:
- A single long connection dies on a flaky network, losing everything.
- Timeouts in load balancers and proxies cut off long requests.
- Your application servers are tied up carrying bytes, and memory or disk fills.
- A failure at 99% means starting again.
- Users want a progress bar and the ability to pause and resume.
The design in one picture
100%Figure SDA-RWS-17-1 · Chunked, resumable upload flow · © forcsguy.com
Before: upload through your server
100%After: upload straight to storage
100%What changed
- Your servers no longer carry large files
- A failed chunk is retried, not the whole file
- Pre-signed URLs keep storage private
Step by step
- Initiate. The client tells the API the file name, size and type. The API checks permissions and limits, and creates an upload session with a unique id.
- Direct to storage. The API returns pre-signed URLs: short-lived, scoped links that let the client upload straight to object storage. Your servers never carry the file.
- Chunk. The client splits the file into parts (for example 5 to 100 MB; object stores typically accept thousands of parts per object) and uploads them, in parallel.
- Verify. Each part carries a checksum (MD5, CRC32C or SHA-256). The storage service or your server checks it, and a bad part is simply re-sent.
- Resume. The session remembers which parts are done. After a drop the client asks which parts exist and sends only the missing ones. Open protocols such as tus standardise resumable uploads.
- Complete. The client sends the list of parts; storage assembles the object.
- Post-process asynchronously. An event triggers virus scanning, type verification, thumbnails or transcoding, and metadata updates. The user sees "processing" until it finishes.
Checking each part
When a part arrives, the store replies with a checksum tag. The client keeps the list of part numbers and tags, and sends it with the final "complete" request, so the store can verify and assemble exactly the parts you meant, in order. A failed part is re-sent alone; assembly of a very large object can take a few minutes, so treat "complete" as asynchronous from the user's point of view.
Smart extras
- Deduplication: hash the file (or chunks) on the client first. If the content already exists in storage, skip the upload entirely and just add a reference (as in cloud file storage services).
- Parallelism and adaptive chunk size: larger parts on fast networks, smaller on poor ones.
- Compression for compressible data before upload.
- Upload acceleration: send to the nearest edge location, which forwards over the provider's backbone.
- Progress and cancellation: the client tracks bytes per part; cancelling aborts the session.
Safety and cost
- Limit size, type and number of concurrent uploads per user, and expire pre-signed URLs quickly.
- Validate on the server, not only in the client: check file type by content, scan for malware, and store uploads in a quarantine area until cleared.
- Use lifecycle rules to delete incomplete multipart uploads after a few days, since unfinished parts cost money until removed.
- Encrypt in transit and at rest; do not let user-provided names choose storage paths.
- Rate limit session creation to prevent abuse.
Failure handling checklist
Failure Handling Connection drops mid-part Retry that part with backoff Client closes the app Session persists; resume later by listing stored parts Corrupted part Checksum mismatch, re-upload that part Duplicate completion request Idempotent: completing twice returns the same result Abandoned upload Lifecycle rule cleans up the leftovers Processing fails Retry from the event queue, mark the file as failed, tell the user Real-world reading
Related reading
- Determinism (4 parts) in League of Legends ServerRiotgames engineers · RiotgamesCase Studies
- Implementing health checksAmazon Builders' Library · Amazon Web ServicesBlogs
- The Network is ReliableKyle Kingsbury · aphyr.comBlogs
- Bulkheads: Partition and Tolerate Failure in One PartSkife engineers · SkifeCase Studies
Show 6 moreShow fewer
- Natural Language Processing and Content Analysis (2 parts) at Condé NastCondé Nast engineers · Condé NastCase Studies
- Autoscaling Bigtable Clusters based on CPU Load at SpotifySpotify engineers · SpotifyCase Studies
- Ambry: Distributed Immutable Object Store at LinkedInLinkedIn engineers · LinkedInCase Studies
- Big Data Processing (2 parts) at SpotifySpotify engineers · SpotifyCase Studies
- Container (8 parts) at Riot GamesRiot Games engineers · Riot GamesCase Studies
- Architecture of Chat Service (3 parts) at Riot GamesRiot Games engineers · Riot GamesCase Studies
Go deeper on this
A path through videos, articles, other case studies and code on the same ideas as Determinism (4 parts) in League of Legends Server.
Warm upGet the vocabulary first.
Books · Free from the author
Site Reliability Engineering
How Google runs production systems: SLOs, error budgets, monitoring and incident response. Free to read online from Google.
GoogleIntermediate
Books · Free from the author
The Site Reliability Workbook
The practical companion to the SRE book, with worked examples of SLOs, alerting and incident response.
O'Reilly / GoogleIntermediate
WatchHow others solve the same problem, on video.
Videos belong to their creators and play from YouTube. More on YouTube (opens in a new tab)
ReadEngineers explain it in their own words.
Blogs
Implementing health checks
Kinds of health checks, how load balancers use them, and how a careless check can take down a whole fleet.
Amazon Web ServicesIntermediate
Blogs
AWS Architecture Blog
Reference architectures and design lessons for building on AWS.
Amazon Web ServicesIntermediate
See it in another companyThe same ideas, a different system.
Case Studies · Read here
10 Tips for Building Resilient Payment Systems
Practical rules from Shopify's payments team: idempotency, retries, reconciliation and more.
ShopifyIntermediate
Case Studies · Read here
Operate Kubernetes Reliably at Stripe
We recently built a distributed cron job scheduling system on top of Kubernetes, an exciting new platform for container orchestration. Kubernetes is very popular right now and makes a lot of exciting promises: one of ...
StripeIntermediate
Read the codeSee how it looks when it is real.
GitHub
Chaos Monkey (source)
The source of Netflix's tool for randomly terminating instances to test resilience.
GitHubIntermediate
Keep learning
Loading community…