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High-availability SaaS Infrastructure at FreeAgent
The cloud is commoditising web application hosting but at FreeAgent we continue to build and manage our own infrastructure, using hand-picked servers, switches and elbow grease. Why we do this is a qu
By FreeAgent engineers · FreeAgent · Added 2026-10-12
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What you are about to study
FreeAgent explains a real system. You should know the basics: caching, queues and replication.
Ideas you will meet
- Resilience
- Timeouts, retries, circuit breakers, bulkheads and load shedding.
What we already know about this
Our own lessons on these ideas. Read them here before you start, so it makes sense.
Advanced Distributed Systems · 13 minResilience: timeouts, retries, bulkheads, backpressure and circuit breakersHow to stop one slow or failing dependency from taking everything down: the patterns, how they fit together and where each one goes wrong.Read here
The core problem
In a system of many services, slowness is more dangerous than failure. A dependency that fails fast is easy to handle. One that responds in 30 seconds makes callers hold threads, connections and memory until they too stop responding: a cascading failure. Resilience patterns limit how far a problem can spread.
The toolbox
100%Figure SDA-ADS-06-1 · Resilience layers around a call · © forcsguy.com
Timeouts
Every network call needs a timeout, including connect, read and overall. Pick from measured latency (for example slightly above the 99th percentile), not a guess, and make the caller's budget smaller than its own caller's so work is abandoned in an orderly way. Propagate deadlines across calls.
Retries
Retry only transient failures and only idempotent operations (or use idempotency keys). Use exponential backoff with jitter (random spread) so clients do not retry in lockstep, cap the attempts, and apply a retry budget (for example no more than 10 percent extra traffic). Retry at one layer, not at every layer, or attempts multiply.
Circuit breaker
A breaker watches failures or slow calls. Closed: normal. After too many failures it opens: calls fail immediately (or use the fallback) so the dependency can recover and callers stop wasting resources. After a cool-down it goes half-open: a few trial calls decide whether to close again.
100%Figure SDA-ADS-06-2 · Circuit breaker states · © forcsguy.com
Bulkheads
Partition resources so one dependency cannot consume them all: separate thread pools or connection pools per dependency, separate queues per tenant or per priority, or separate instances for critical paths. A slow recommendation service then cannot starve checkout.
Backpressure and load shedding
If producers outpace consumers, work piles up. Without limits the buffer grows until memory is exhausted or latency becomes huge. Options:
- Bounded queues that reject or block when full.
- Signalling upstream to slow down (credit-based flow in streaming systems, TCP windows, reactive streams).
- Load shedding: deliberately drop low-priority work early (return 429 or 503 quickly) to protect the rest.
- Rate limiting at the edge (see the rate-limiter lesson).
Failing fast and visibly under overload is better than accepting everything and failing slowly.
Fallbacks and graceful degradation
Return something useful when a dependency fails: cached data, a default, a simpler algorithm, or hide a non-essential section. Decide which features are essential before an incident, and test the degraded mode.
How they interact
- A timeout is the minimum; without it nothing else works.
- Retries inside a breaker inside a bulkhead is the usual nesting.
- Everything needs metrics: breaker state, rejected calls, queue depth, timeout counts. Alert on them.
- Test it: inject latency and failures (chaos experiments) to confirm the patterns work before production does it for you.
Common mistakes
Retries with no backoff; timeouts longer than the caller's; unbounded queues; a shared thread pool for everything; breakers that never close; fallbacks that call the same failing service; and testing only the happy path.
Real-world reading
Related reading
- Timeouts, retries, and backoff with jitterAmazon Builders' Library · Amazon Web ServicesBlogs
- Using load shedding to avoid overloadAmazon Builders' Library · Amazon Web ServicesBlogs
- Circuit BreakerMartin FowlerBlogs
- Circuit Breaker patternMicrosoft · Microsoft AzureDocumentation
Show 6 moreShow fewer
- Google SRE Book: Addressing Cascading FailuresGoogle SRE team · GoogleBlogs
- Chaos Monkey (source)Netflix · GitHubGitHub
- Bulkheads: Partition and Tolerate Failure in One PartSkife engineers · SkifeCase Studies
- Protector: Circuit Breaker for Time Series Databases at TrivagoTrivago engineers · TrivagoCase Studies
- Autoscaling Jenkins at TrivagoTrivago engineers · TrivagoCase Studies
- Troubleshooting a Connection Timeout Issue with tcp_tw_recycle Enabled at eBayeBay engineers · eBayCase Studies
Interview Preparation · 9 minTrade-off and numbers cheat sheetA one-page reference: latency numbers, availability maths, capacity formulas and the standard trade-offs, for quick revision.Read here
Round numbers worth remembering
These are approximate orders of magnitude, enough for estimates (exact figures vary by hardware and year).
Operation Rough time CPU cache or memory read nanoseconds to about 100 ns Read 1 MB sequentially from memory tens of microseconds SSD random read around 100 microseconds Round trip within a data centre around 0.5 ms Read 1 MB sequentially from SSD around 1 ms Disk seek (hard disk) around 10 ms Round trip, same continent tens of ms Round trip, across oceans 100 ms and above Take-aways: memory is far faster than disk, disk faster than network across regions; avoid unneeded round trips; sequential access beats random.
Powers and sizes
Unit Approximate size 1 KB a thousand bytes (a short text) 1 MB a million bytes (a photo, a small document) 1 GB a billion bytes 1 TB a thousand GB 1 PB a thousand TB Seconds per day about 86,400 (use about 100,000 for quick maths) Seconds per month about 2.6 million Seconds per year about 31.5 million Quick capacity formulas
- Requests per second (average) = requests per day / 86,400. Peak = average times a peak factor (2 to 5).
- Storage = records per day times bytes per record times days retained (times replication factor).
- Bandwidth = requests per second times average response size.
- Servers = peak requests per second / requests per second one server handles, plus headroom.
- Cache size = hot working set (often 20 percent of data serves 80 percent of reads).
- Connections (for chat or streaming) = concurrent users; memory per connection times that gives a first estimate.
Example: 10 million users, each posting 2 items a day of 1 KB: 20 million items a day, about 230 writes per second, 20 GB a day, about 7 TB a year before replication.
Availability maths
Availability Downtime per year Per month (30 days) 99% about 3.65 days about 7.2 hours 99.9% about 8.8 hours about 43 minutes 99.99% about 53 minutes about 4.3 minutes 99.999% about 5.3 minutes about 26 seconds Components in series multiply (two 99.9% parts in a chain give about 99.8%); components in parallel (redundant) improve availability: failure needs both to fail. This is why redundancy across zones helps and long dependency chains hurt.
The standard trade-offs
100%Figure SDA-INT-03-1 · Trade-offs to name in every design · © forcsguy.com
Choice Option A Option B Data model Relational: constraints, transactions NoSQL: flexible, easier horizontal scale Scaling Vertical: simple, limited Horizontal: scalable, more complex Replication Synchronous: safer, slower Asynchronous: faster, may lose data on failover Feeds Fan-out on write: fast reads, heavy writes Fan-out on read: cheap writes, slow reads Delivery At-least-once plus idempotency At-most-once for loss-tolerant data Caching Cache-aside: simple, risk of staleness Write-through: fresher, slower writes Consistency Strong: easy to reason about Eventual: available and fast Communication Synchronous calls: simple Asynchronous messages: resilient, harder to trace Architecture Monolith: simple to start Microservices: independent scaling and teams, more operations ID generation Sequential: sortable, coordination Random (UUID): no coordination, poor locality Patterns to reach for
Problem Pattern Reads overwhelm the database Cache, read replicas, CDN Writes overwhelm one database Sharding, queues to smooth bursts, LSM-based stores Hot key Replicate, split the key, local caching Slow external dependency Timeout, bulkhead, circuit breaker, queue Duplicate deliveries Idempotency keys, deduplication Cross-service transaction Saga with compensation Need history or audit Event log, event sourcing Unique "does this exist" checks at scale Bloom filter in front of storage Even spread when nodes change Consistent hashing Overload Rate limit, load shed, backpressure Final checks before you finish an answer
- Requirements and scale stated; numbers used.
- Main flow and data model clear.
- Bottlenecks and single points of failure named, with mitigations.
- Failures, consistency and security discussed.
- Monitoring and next steps mentioned.
- Trade-offs spoken aloud.
Real-world reading
Related reading
- MySQL High Availability at GitHubGitHub Engineering · GitHubCase Studies
- Mitigating MySQL Replication Lag and Reducing Read Load at GithubGithub engineers · GithubCase Studies
- Read Consistency with Database Replicas at ShopifyShopify engineers · ShopifyCase Studies
- Uber Schemaless: A Scalable MySQL DatastoreUber Engineering · UberCase Studies
Show 6 moreShow fewer
- Apache CassandraApache Software Foundation · GitHubGitHub
- Jordan Has No Life: Systems Design Concepts SeriesJordan · Jordan Has No LifeYouTube
- Black-Box Auditing: Verifying End-to-End Replication Integrity between MySQL and Redshift at YelpYelp engineers · YelpCase Studies
- Cassandra architecture overviewApache Cassandra · Apache Software FoundationDocumentation
- Eliminate the Database for Higher Availability at American ExpressAmerican Express engineers · American ExpressCase Studies
- High-availability SaaS Infrastructure at FreeAgentFreeAgent engineers · FreeAgentCase Studies
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