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Designing Large-Scale Systems

I’ve been thinking about the lessons distributed systems engineers learn on the job. A great deal of our instruction is through scars made by mistakes made in production traffic. These scars are useful reminders, sure, but it’d be better to have more engineers with the full count of their fingers.

By Somethingsimilar engineers · Somethingsimilar · Added 2026-10-12

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What you are about to study

Somethingsimilar wrote this to explain how they thought about a problem. You should know the basics: caching, queues and replication.

Ideas you will meet

Distributed Systems
Consensus, time, failure and the fundamentals of scale-out.

What we already know about this

Our own lessons on these ideas. Read them here before you start, so it makes sense.

  • Classic System Designs · 14 minDesign a key-value storeA Dynamo-style distributed store: partitioning, replication, quorums, conflict handling and how reads and writes reach disk.Read here

    The problem

    A key-value store supports put(key, value) and get(key). A distributed one must also:

    • Store far more than one machine can hold.
    • Keep serving when machines or networks fail.
    • Have low latency for both reads and writes.
    • Let you tune consistency against availability.

    We use a Dynamo-style design, which is the model behind several widely used stores.

    Partition the data

    Spread keys across nodes with consistent hashing (previous lesson). Virtual nodes keep the load even and let you add capacity gradually. Any node can act as the coordinator for a request, so there is no single leader to bottleneck on.

    Replicate each key

    Copy every key to N nodes: the owner and the next N-1 distinct nodes clockwise on the ring. Spread replicas across racks or zones so one failure does not take out all copies.

    Figure SDA-CSD-03-1 · Replicating each key to N nodes · © forcsguy.com

    Tunable consistency with quorums

    Choose three numbers:

    • N: number of replicas.
    • W: replicas that must acknowledge a write.
    • R: replicas that must answer a read.
    SettingBehaviour
    W + R > NReads overlap the latest write: strong-ish consistency
    W = 1, R = 1Fastest and most available, but reads can be stale
    W = N, R = 1Fast reads, writes fail if any replica is down

    You pick the trade-off per use case, which is what makes this design flexible.

    A quorum write, step by step

    Figure SDA-CSD-03-2 · Coordinator and a write quorum (N=3, W=2) · © forcsguy.com

    When replicas disagree

    Replicas can hold different versions, for example after a partition.

    • Versioning: attach a version (a vector clock) to each value so the system can tell whether one version supersedes another or they were concurrent.
    • Reconciliation: for concurrent versions, either the application merges them (shopping cart: union the items) or the system uses a simple rule such as last-write-wins, which can silently discard data.

    Two writers at once: conflicts and vector clocks

    Figure SDA-CSD-03-3 · Concurrent writes create two versions · © forcsguy.com

    Figure SDA-CSD-03-4 · Vector clocks across writes · © forcsguy.com

    A clock A is an ancestor of B if every counter in A is less than or equal to the matching counter in B. If each has some counter larger than the other's, the versions are siblings and need merging.

    Failure handling

    • Detection: nodes exchange gossip messages about who is alive, so there is no central monitor to fail.
    • Temporary failure: if a replica is down, another node accepts the write and stores a hint, handing it over when the replica returns (hinted handoff).
    • Permanent repair: periodically compare replicas using Merkle trees (hashes of key ranges) and copy only what differs (anti-entropy).
    • Data centre failure: replicate across regions for the keys that need it.

    Noticing failures: gossip

    Figure SDA-CSD-03-5 · Gossip failure detection · © forcsguy.com

    Staying available through a short outage

    Figure SDA-CSD-03-6 · Sloppy quorum and hinted handoff · © forcsguy.com

    Repairing replicas for good: Merkle trees

    Figure SDA-CSD-03-7 · Comparing replicas with Merkle trees · © forcsguy.com

    More failure-handling detail

    • Do not trust one witness. One node saying "that server is down" is not enough; require agreement from several independent sources (gossip gives this naturally: a node is marked down only after others also see its heartbeat counter stall).
    • Sloppy quorum. A strict quorum can block when the usual replicas are down. Instead, take the first healthy servers on the ring for the write or read, and let a stand-in hold the data with a "hint". When the real replica returns, the stand-in hands the data back (hinted handoff). You gain availability and give up the strict overlap guarantee for a while.
    • Replica placement. When walking the ring for N replicas, skip virtual nodes that belong to a server already chosen, and spread replicas across data centers, because nodes in one site often fail together.
    • Bigger machines. Give a more powerful server more virtual nodes so it takes a proportionally larger share.
    • Conflicting versions. Vector clocks grow as more servers touch a key; cap their length and accept that, rarely, old entries dropped make some conflicts harder to untangle.

    Inside one node: how writes and reads hit disk

    Figure SDA-CSD-03-8 · Write and read path on one node · © forcsguy.com

    Write path

    1. Append to a commit log (sequential, fast, crash-safe).
    2. Apply to an in-memory sorted structure (the memtable).
    3. When the memtable is full, flush it to an immutable sorted file on disk; background compaction merges files.

    Read path

    1. Check the memtable.
    2. If missing, check the files, using a Bloom filter per file to skip files that definitely do not contain the key.
    3. Merge results, newest wins.

    This log-structured design turns random writes into sequential ones, which is why such stores handle huge write volumes.

    One node, many jobs

    Figure SDA-CSD-03-9 · What every node does · © forcsguy.com

    Summary of the design

    ConcernTechnique
    Scale outConsistent hashing with virtual nodes
    Durability and availabilityN replicas across zones
    Consistency dialQuorums (W, R)
    ConflictsVector clocks and merge logic
    Failure detectionGossip
    Temporary and permanent repairHinted handoff, Merkle-tree anti-entropy
    Fast writesCommit log, memtable, sorted files

    Worked numbers: how many nodes?

    Target: 1 billion keys averaging 1 KB, with 3 replicas, serving 100,000 operations per second.

    • Raw data: 1 B x 1 KB = 1 TB. With three replicas, 3 TB of storage across the cluster, before overhead for indexes and compaction (plan for about 2x headroom on disk for compaction, so around 6 TB).
    • Per-node capacity: if one node comfortably holds 1 TB of data and serves about 10,000 operations per second, 12 to 15 nodes cover both storage (3 TB / 1 TB, with room) and throughput (100,000 / 10,000 x 3 for replication on writes and headroom).
    • With a 20-node ring each node owns about 5% of the keys, and losing one node moves its 5% (about 150 GB of replicas) to its neighbours: repair takes minutes to hours, which is why you keep spare capacity.

    When a replica is down: hinted handoff

    With W = 2 of N = 3, a write must reach two replicas. Suppose node C is down.

    1. The coordinator sends the write to A, B and C; A and B acknowledge, so the write succeeds.
    2. For C, a hint ("this write was meant for C") is stored on a healthy node.
    3. When C returns, the holder of the hint replays the write to C.

    If the node is down for too long the hints are dropped, and a slower anti-entropy repair takes over.

    Figure SDA-CSD-03-10 · A write while one replica is down · © forcsguy.com

    Anti-entropy with Merkle trees

    Replicas can still drift apart (a hint was lost, a disk was corrupted). Comparing every key between two replicas is far too expensive. A Merkle tree summarises a key range with hashes: each leaf is a hash of a small bucket of keys, and each parent is a hash of its children. Two replicas compare root hashes; if equal, the whole range matches. If not, they compare the children and descend only into the branches that differ, until they find the few buckets that actually disagree and exchange just those keys.

    Figure SDA-CSD-03-11 · Finding differences without comparing every key · © forcsguy.com

    Mistakes people make

    • Hot keys. One extremely popular key overloads its replicas whatever the cluster size. Cache it in front or split it into several keys.
    • Large values. Multi-megabyte values hurt latency and replication; store big blobs in object storage and keep a pointer.
    • Expecting joins and secondary queries. A key-value store answers "get by key". If you need other queries, add an index structure or use another database.
    • Resolving conflicts with wall-clock time alone. Skewed clocks lose writes; prefer version vectors or let the application merge.
    • Forgetting tombstones. Deletes leave markers that must live long enough to reach all replicas, and be compacted away later. Skipping this resurrects deleted data.
    • Never running repair. Without regular anti-entropy, rarely read data can silently diverge.

    Try it yourself

    Build the consistent hash ring lab to see how few keys move when a node joins, the Bitcask lab for one node's storage engine, and the write-ahead log lab for crash recovery. Then read the consistency and CAP lesson for the quorum rule used above.

    More on this site

    Open this lesson with its quiz and exercise

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