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Time, Clocks, and the Ordering of Events in a Distributed System (paper)

The classic paper that introduced logical clocks and the happened-before relation, the foundation for vector clocks and causality tracking.

By Leslie Lamport · Microsoft Research · Added 2026-10-12

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What you are about to study

Microsoft Research wrote this paper. Read the abstract and headings first. It assumes you are comfortable with distributed systems.

Ideas you will meet

Time and Ordering
Logical clocks, vector clocks and bounded clock error.
Distributed Systems
Consensus, time, failure and the fundamentals of scale-out.

What we already know about this

Our own lessons on these ideas. Read them here before you start, so it makes sense.

  • Classic System Designs · 10 minDesign consistent hashingHow to spread keys over servers so that adding or removing a server moves only a small share of them.Read here

    The problem

    You have a cluster of cache or storage servers and need a rule that says which server holds which key. The first idea is server = hash(key) mod N. It works until N changes, which it always does: a server fails, or you add capacity.

    Figure SDA-CSD-02-1 · Why mod-N hashing breaks when N changes · © forcsguy.com

    When N changes, almost every key maps somewhere new. A cache suddenly misses on nearly everything and the database behind it is flooded. A storage cluster would have to shuffle most of its data.

    Goal: when a server joins or leaves, only about 1/N of the keys should move.

    The idea: a hash ring

    1. Imagine hash values arranged in a circle (the ring), from 0 up to a maximum and wrapping around.
    2. Hash each server onto the ring.
    3. Hash each key onto the same ring.
    4. A key belongs to the first server clockwise from its position.

    Figure SDA-CSD-02-2 · Hash ring ownership · © forcsguy.com

    Adding a server D between A and B takes over only the keys that fall between A and D. Everything else stays where it is. Removing a server hands its keys to its clockwise neighbour. Either way, only the neighbouring arc moves.

    Before: hash mod N

    After: consistent hashing ring

    What changed

    • Adding a server moves only a small slice of keys
    • Cache hit rate does not collapse after a change
    • Virtual nodes even out the load

    Finding the owner efficiently

    Keep the server positions in a sorted list. To place a key, hash it and use a binary search for the first position greater than or equal to it, wrapping to the first server if you pass the end. That is O(log N) per lookup.

    Two problems with the basic ring

    Figure SDA-CSD-02-3 · Why a plain ring can be unfair · © forcsguy.com

    Fixing uneven load: virtual nodes

    With only a handful of servers, the arcs between them are uneven, so some servers hold far more keys. And when a server dies, all its load lands on a single neighbour.

    The fix is virtual nodes: each physical server is hashed at many points (say 100 to 200) on the ring.

    Figure SDA-CSD-02-4 · Virtual nodes per server · © forcsguy.com

    • Keys spread much more evenly.
    • When a server leaves, its load is shared among many others.
    • A bigger server can be given more virtual nodes than a smaller one.

    The cost is a larger ring to store and update.

    Which keys move, exactly

    When a server joins, find the previous server going anticlockwise from it; only the keys between that neighbour and the new server move, and they all move to the new server. When a server leaves, the keys it held (the span back to its anticlockwise neighbour) move to the next server clockwise. Nothing else is touched, which is why the data transfer stays small and predictable.

    Spreading keys evenly also reduces hotspots: without it, several very popular keys can land on the same server and overload it. With many virtual nodes per server, the spread gets tighter (published experiments show the imbalance shrinking from around 10 percent to about 5 percent as virtual nodes per server go from roughly 100 to 200), at the price of more ring metadata to store, so the count is a tuning knob.

    Figure SDA-CSD-02-5 · Adding a server to the ring · © forcsguy.com

    Figure SDA-CSD-02-6 · Removing a server from the ring · © forcsguy.com

    Where it is used

    • Distributed caches (so adding a node does not wipe the cache).
    • Partitioned databases such as Dynamo-style stores, where each key is also copied to the next few servers clockwise for replication (next lesson).
    • Load balancing with stickiness, where the same client keeps hitting the same backend.
    • Content delivery to decide which edge server holds an object.

    Things to watch

    • Hot keys: one very popular key still loads its owner. Replicate it or add a local cache.
    • Choose a good hash function: uniform distribution matters more than cryptographic strength.
    • Membership changes must be learned by all clients consistently, through a config service or gossip, otherwise two clients disagree about the owner.

    More on this site

    Open this lesson with its quiz and exercise

  • Classic System Designs · 14 minDesign a key-value storeA Dynamo-style distributed store: partitioning, replication, quorums, conflict handling and how reads and writes reach disk.Read here

    The problem

    A key-value store supports put(key, value) and get(key). A distributed one must also:

    • Store far more than one machine can hold.
    • Keep serving when machines or networks fail.
    • Have low latency for both reads and writes.
    • Let you tune consistency against availability.

    We use a Dynamo-style design, which is the model behind several widely used stores.

    Partition the data

    Spread keys across nodes with consistent hashing (previous lesson). Virtual nodes keep the load even and let you add capacity gradually. Any node can act as the coordinator for a request, so there is no single leader to bottleneck on.

    Replicate each key

    Copy every key to N nodes: the owner and the next N-1 distinct nodes clockwise on the ring. Spread replicas across racks or zones so one failure does not take out all copies.

    Figure SDA-CSD-03-1 · Replicating each key to N nodes · © forcsguy.com

    Tunable consistency with quorums

    Choose three numbers:

    • N: number of replicas.
    • W: replicas that must acknowledge a write.
    • R: replicas that must answer a read.
    SettingBehaviour
    W + R > NReads overlap the latest write: strong-ish consistency
    W = 1, R = 1Fastest and most available, but reads can be stale
    W = N, R = 1Fast reads, writes fail if any replica is down

    You pick the trade-off per use case, which is what makes this design flexible.

    A quorum write, step by step

    Figure SDA-CSD-03-2 · Coordinator and a write quorum (N=3, W=2) · © forcsguy.com

    When replicas disagree

    Replicas can hold different versions, for example after a partition.

    • Versioning: attach a version (a vector clock) to each value so the system can tell whether one version supersedes another or they were concurrent.
    • Reconciliation: for concurrent versions, either the application merges them (shopping cart: union the items) or the system uses a simple rule such as last-write-wins, which can silently discard data.

    Two writers at once: conflicts and vector clocks

    Figure SDA-CSD-03-3 · Concurrent writes create two versions · © forcsguy.com

    Figure SDA-CSD-03-4 · Vector clocks across writes · © forcsguy.com

    A clock A is an ancestor of B if every counter in A is less than or equal to the matching counter in B. If each has some counter larger than the other's, the versions are siblings and need merging.

    Failure handling

    • Detection: nodes exchange gossip messages about who is alive, so there is no central monitor to fail.
    • Temporary failure: if a replica is down, another node accepts the write and stores a hint, handing it over when the replica returns (hinted handoff).
    • Permanent repair: periodically compare replicas using Merkle trees (hashes of key ranges) and copy only what differs (anti-entropy).
    • Data centre failure: replicate across regions for the keys that need it.

    Noticing failures: gossip

    Figure SDA-CSD-03-5 · Gossip failure detection · © forcsguy.com

    Staying available through a short outage

    Figure SDA-CSD-03-6 · Sloppy quorum and hinted handoff · © forcsguy.com

    Repairing replicas for good: Merkle trees

    Figure SDA-CSD-03-7 · Comparing replicas with Merkle trees · © forcsguy.com

    More failure-handling detail

    • Do not trust one witness. One node saying "that server is down" is not enough; require agreement from several independent sources (gossip gives this naturally: a node is marked down only after others also see its heartbeat counter stall).
    • Sloppy quorum. A strict quorum can block when the usual replicas are down. Instead, take the first healthy servers on the ring for the write or read, and let a stand-in hold the data with a "hint". When the real replica returns, the stand-in hands the data back (hinted handoff). You gain availability and give up the strict overlap guarantee for a while.
    • Replica placement. When walking the ring for N replicas, skip virtual nodes that belong to a server already chosen, and spread replicas across data centers, because nodes in one site often fail together.
    • Bigger machines. Give a more powerful server more virtual nodes so it takes a proportionally larger share.
    • Conflicting versions. Vector clocks grow as more servers touch a key; cap their length and accept that, rarely, old entries dropped make some conflicts harder to untangle.

    Inside one node: how writes and reads hit disk

    Figure SDA-CSD-03-8 · Write and read path on one node · © forcsguy.com

    Write path

    1. Append to a commit log (sequential, fast, crash-safe).
    2. Apply to an in-memory sorted structure (the memtable).
    3. When the memtable is full, flush it to an immutable sorted file on disk; background compaction merges files.

    Read path

    1. Check the memtable.
    2. If missing, check the files, using a Bloom filter per file to skip files that definitely do not contain the key.
    3. Merge results, newest wins.

    This log-structured design turns random writes into sequential ones, which is why such stores handle huge write volumes.

    One node, many jobs

    Figure SDA-CSD-03-9 · What every node does · © forcsguy.com

    Summary of the design

    ConcernTechnique
    Scale outConsistent hashing with virtual nodes
    Durability and availabilityN replicas across zones
    Consistency dialQuorums (W, R)
    ConflictsVector clocks and merge logic
    Failure detectionGossip
    Temporary and permanent repairHinted handoff, Merkle-tree anti-entropy
    Fast writesCommit log, memtable, sorted files

    Worked numbers: how many nodes?

    Target: 1 billion keys averaging 1 KB, with 3 replicas, serving 100,000 operations per second.

    • Raw data: 1 B x 1 KB = 1 TB. With three replicas, 3 TB of storage across the cluster, before overhead for indexes and compaction (plan for about 2x headroom on disk for compaction, so around 6 TB).
    • Per-node capacity: if one node comfortably holds 1 TB of data and serves about 10,000 operations per second, 12 to 15 nodes cover both storage (3 TB / 1 TB, with room) and throughput (100,000 / 10,000 x 3 for replication on writes and headroom).
    • With a 20-node ring each node owns about 5% of the keys, and losing one node moves its 5% (about 150 GB of replicas) to its neighbours: repair takes minutes to hours, which is why you keep spare capacity.

    When a replica is down: hinted handoff

    With W = 2 of N = 3, a write must reach two replicas. Suppose node C is down.

    1. The coordinator sends the write to A, B and C; A and B acknowledge, so the write succeeds.
    2. For C, a hint ("this write was meant for C") is stored on a healthy node.
    3. When C returns, the holder of the hint replays the write to C.

    If the node is down for too long the hints are dropped, and a slower anti-entropy repair takes over.

    Figure SDA-CSD-03-10 · A write while one replica is down · © forcsguy.com

    Anti-entropy with Merkle trees

    Replicas can still drift apart (a hint was lost, a disk was corrupted). Comparing every key between two replicas is far too expensive. A Merkle tree summarises a key range with hashes: each leaf is a hash of a small bucket of keys, and each parent is a hash of its children. Two replicas compare root hashes; if equal, the whole range matches. If not, they compare the children and descend only into the branches that differ, until they find the few buckets that actually disagree and exchange just those keys.

    Figure SDA-CSD-03-11 · Finding differences without comparing every key · © forcsguy.com

    Mistakes people make

    • Hot keys. One extremely popular key overloads its replicas whatever the cluster size. Cache it in front or split it into several keys.
    • Large values. Multi-megabyte values hurt latency and replication; store big blobs in object storage and keep a pointer.
    • Expecting joins and secondary queries. A key-value store answers "get by key". If you need other queries, add an index structure or use another database.
    • Resolving conflicts with wall-clock time alone. Skewed clocks lose writes; prefer version vectors or let the application merge.
    • Forgetting tombstones. Deletes leave markers that must live long enough to reach all replicas, and be compacted away later. Skipping this resurrects deleted data.
    • Never running repair. Without regular anti-entropy, rarely read data can silently diverge.

    Try it yourself

    Build the consistent hash ring lab to see how few keys move when a node joins, the Bitcask lab for one node's storage engine, and the write-ahead log lab for crash recovery. Then read the consistency and CAP lesson for the quorum rule used above.

    More on this site

    Open this lesson with its quiz and exercise

  • Core Concepts: How Things Actually Work · 8 minTime, clocks and ordering of eventsWhy you cannot trust timestamps across machines, and how logical clocks give a safe ordering.Read here

    Why time is hard

    On one machine, order is easy: the clock only goes forward (mostly). Across machines, there is no shared clock.

    • Each machine's clock drifts, and synchronisation (NTP) is only accurate to some milliseconds, sometimes much worse.
    • Clocks can jump (corrections, leap seconds, virtual machine pauses).
    • Messages take unpredictable time, so "A happened before B" cannot be read from two clocks.

    So never use wall-clock timestamps from different machines to order important events (or to decide who wins a conflict, or to measure the timeout of a lock).

    Scientists working on an atomic clock at NIST, the kind of reference that keeps clocks in stepImage: National Institute of Standards and Technology (NIST) · Public domain · Source · Wikimedia Commons: NIST-F2 cesium fountain atomic clock

    What we can know: happened-before

    Event A happened before B if A could have caused B: same process in order, or a message sent at A and received at B (and transitivity). Events with no such chain are concurrent.

    Logical clocks

    Lamport clock

    Each process keeps a counter. Increase it on each event; attach it to messages; on receiving, set it to max(local, received) + 1. Guarantee: if A happened before B, then clock(A) < clock(B). The reverse does not hold, so equal-looking order does not prove causality.

    Vector clock

    Each process keeps a vector of counters, one per process. Comparing two vectors tells you whether one event happened before the other or whether they are concurrent. Used by Dynamo-style stores to detect conflicting writes.

    Figure SDA-CORE-17-1 · Vector clock · © forcsguy.com

    Practical choices

    NeedTool
    A total order of eventsA single leader, or consensus (Raft, Paxos), or a log such as Kafka partitions
    Detect concurrent updatesVersion vectors, or version numbers with conditional writes
    Merge concurrent editsCRDTs, operational transformation, application-level merge
    Unique, roughly time-ordered idsSnowflake-style ids (accepting small skew)
    Real-time boundsDatabases that use atomic clocks and wait out uncertainty (such as Spanner)

    Rules of thumb

    • Use monotonic clocks (not wall time) to measure durations on one machine.
    • Treat timestamps as approximate and for humans; use versions for correctness.
    • Make operations idempotent and commutative where possible, so arrival order matters less.

    More on this site

    Open this lesson with its quiz and exercise

Go deeper on this

A path through videos, articles, other case studies and code on the same ideas as Time, Clocks, and the Ordering of Events in a Distributed System (paper).

  1. Warm upGet the vocabulary first.

  2. WatchHow others solve the same problem, on video.

    Videos belong to their creators and play from YouTube. More on YouTube (opens in a new tab)

  3. ReadEngineers explain it in their own words.

  4. See it in another companyThe same ideas, a different system.

  5. Read the codeSee how it looks when it is real.

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